When throughput stalls, costs drift, or your live-service operation is on fire, you don't need a framework deck — you need an operator who has run it. I help games studios diagnose what is actually broken and fix it, from a two-week audit to embedded fractional leadership.
Fixed price, fixed scope. No lock-in — most studios run the fixes themselves.
Served through facilitated workshops and team-formation programmes — structure for the people building the studio.
Small or forming game teams finding structure, throughput, and a shared way of working.
Scaling teams up or down, cost control, governance, and live-service operations at production scale.
A forensic read of your production system — throughput, cost, and stability. Where the work actually bottlenecks, what it is costing you, and the prioritised moves to fix it. A decision-grade verdict, not a workshop.
For a studio with a live game on fire: incident patterns, release pipeline, patch cadence, and governance. A clear diagnosis of why the operation is bleeding and what to change first.
Live incident right now? Email me — I respond within 24h →
Facilitated sessions for studios, publishers, and incubators: design sprints, business-model canvas, team-formation cohorts, and multi-week embedded facilitation programmes.
Fractional COO, Chief of Staff, or Executive Producer — two days a week of senior operating leadership embedded in your studio: scaling teams up or down, running live-service, designing the production system, and holding governance and C-suite cadence. The audit tells you what to fix; this is me helping you fix it. I keep a deliberately small number of concurrent engagements, so the senior operator you meet is the one doing the work — no junior hand-off — and what happens inside your studio stays there.
Engagements are scoped individually. Payment in cash, and — for the right early-stage studio — partly in equity.
Fixed price, fixed scope. A clear verdict on what is broken and what to do about it.
Most studios act on the audit themselves. Some want help executing.
Fractional COO/EP — two days a week — to install the fixes and run the operation.
No retainers you cannot see the value of.
| Engagement | Format | Anchor price |
|---|---|---|
| Production System Audit | 2 weeks | ~120K SEK |
| Live-Service / Crisis Audit | 2 weeks | ~120K SEK |
| Workshops | per day | from ~20K SEK |
| Embedded Facilitation Programme | multi-week | from ~200K SEK |
| Fractional COO / Chief of Staff / EP | monthly, ~2 days/wk | from 85K SEK/mo |
Audits are fixed-price and fixed-scope — no overruns. Every engagement scoped individually. Cash, or cash + equity for the right early-stage studio.
I'm Alexander Strandberg. For 15 years I've been a Production Leader in AAA games — at Avalanche Studios, Ubisoft, and Sharkmob — running live-service production, scaling teams from ~50 to 150+, optimising cost and protecting revenue, managing risk, and owning governance and C-suite stakeholder relationships with director-level reports.
I've run live-service production for two major products — as Production Manager on Ubisoft Connect and Executive Producer on theHunter: Call of the Wild. I've scaled organisations up and down through volatility — shifting player needs, technical pivots, and team change — and I've consistently replaced narrative-driven debate with factual, data-grounded decisions.
What I'll own with you: production-system design for throughput, cost and stability · people and performance · live-service operations and releases (incidents, pipelines, patching, DLC).
What I won't pretend to be: I'm a production and operations leader, not a fundraising advisor — if you need that I'll happily connect you to the right people.
Tell me what's going on. A free 30-minute intro call costs you nothing; a two-week audit will tell you what's actually broken — and what to do about it. Share your context below, or email alexander@gamecraft.se.