A forensic read of your production system - throughput, cost, and stability. Where the work actually bottlenecks, what it is costing you, and the prioritized moves to fix it. A decision-grade verdict, not a workshop.
For a studio with a live game on fire: incident patterns, release pipeline, patch cadence, and governance. A clear diagnosis of why the operation is bleeding and what to change first.
Live incident right now? Email me - I respond within 24h
Facilitated sessions for studios, publishers, and incubators: design sprints, business-model canvas, and team-formation cohorts.
Fractional COO, Chief of Staff, or Executive Producer - two days a week of senior operating leadership embedded in your studio: scaling teams up or down, running live-service, designing the production system, and holding governance and C-suite cadence. The audit tells you what to fix; this is me helping you fix it. I keep a deliberately small number of concurrent engagements, so the senior operator you meet is the one doing the work - no junior hand-off - and what happens inside your studio stays there.
Engagements are scoped individually and paid in cash.
Fixed price, fixed scope. A clear verdict on what is broken and what to do about it.
Most studios act on the audit themselves. Some want help executing.
Fractional COO/EP - two days a week - to install the fixes and run the operation.
No retainers you cannot see the value of.
| Engagement | Format | Anchor price |
|---|---|---|
| Production System Audit | 2 weeks | ~120K SEK |
| Live-Service / Crisis Audit | 2 weeks | ~120K SEK |
| Workshops | per day | from 12,000 SEK |
| Fractional COO / Chief of Staff / EP | monthly, ~2 days/wk | from 104,040 SEK/mo |
Audits are fixed-price and fixed-scope - no overruns. Every engagement scoped individually and paid in cash.
GameCraft is a fractional executive producer or studio lead with actual authority, for a company that wants the fix run rather than described. That is the distinction worth settling in the first ten minutes: am I here to tell you, or to do it?
I'm Alexander Strandberg. Since 2014 I've been a Production Leader in AAA games - at Avalanche Studios, Ubisoft, and Sharkmob - running live-service production, scaling technical teams, optimizing cost and protecting revenue, managing risk, and owning governance and C-suite stakeholder relationships with director-level reports.
I've run live-service production for two major products - as Production Manager on Ubisoft Connect and Executive Producer on theHunter: Call of the Wild. I've scaled organizations up and down through volatility - shifting player needs, technical pivots, and team change - and I've consistently replaced narrative-driven debate with factual, data-grounded decisions.
What I'll own with you: production-system design for throughput, cost and stability · people and performance · live-service operations and releases (incidents, pipelines, patching, DLC).
What I won't pretend to be: I'm a production and operations leader, not a fundraising advisor - if you need that I'll happily connect you to the right people.