Services and pricing

Fixed prices, published.

What I do

Fixed-price diagnostics up front. Embedded leadership when you want to go deeper.

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Production System Audit
2 weeks · fixed scope

A forensic read of your production system - throughput, cost, and stability. Where the work actually bottlenecks, what it is costing you, and the prioritized moves to fix it. A decision-grade verdict, not a workshop.

Auditfrom ~120K SEK
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Live-Service / Crisis Audit
2 weeks · can start this week

For a studio with a live game on fire: incident patterns, release pipeline, patch cadence, and governance. A clear diagnosis of why the operation is bleeding and what to change first.

Auditfrom ~120K SEK

Live incident right now? Email me - I respond within 24h

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Workshops & Facilitation
Half or full day

Facilitated sessions for studios, publishers, and incubators: design sprints, business-model canvas, and team-formation cohorts.

Workshopsfrom 12,000 SEK/day

Engagements are scoped individually and paid in cash.

How it works

Low-commitment entry. A real relationship if it is working.

Step 1Audit (2 weeks)

Fixed price, fixed scope. A clear verdict on what is broken and what to do about it.

Step 2Decide

Most studios act on the audit themselves. Some want help executing.

Step 3Embed (optional)

Fractional COO/EP - two days a week - to install the fixes and run the operation.

No retainers you cannot see the value of.

Pricing

Transparent anchors.

EngagementFormatAnchor price
Production System Audit2 weeks~120K SEK
Live-Service / Crisis Audit2 weeks~120K SEK
Workshopsper dayfrom 12,000 SEK
Fractional COO / Chief of Staff / EPmonthly, ~2 days/wkfrom 104,040 SEK/mo

Audits are fixed-price and fixed-scope - no overruns. Every engagement scoped individually and paid in cash.

Mode

I drive. I don't advise from the side.

GameCraft is a fractional executive producer or studio lead with actual authority, for a company that wants the fix run rather than described. That is the distinction worth settling in the first ten minutes: am I here to tell you, or to do it?

Why me

I'm Alexander Strandberg. Since 2014 I've been a Production Leader in AAA games - at Avalanche Studios, Ubisoft, and Sharkmob - running live-service production, scaling technical teams, optimizing cost and protecting revenue, managing risk, and owning governance and C-suite stakeholder relationships with director-level reports.

I've run live-service production for two major products - as Production Manager on Ubisoft Connect and Executive Producer on theHunter: Call of the Wild. I've scaled organizations up and down through volatility - shifting player needs, technical pivots, and team change - and I've consistently replaced narrative-driven debate with factual, data-grounded decisions.

What I'll own with you: production-system design for throughput, cost and stability · people and performance · live-service operations and releases (incidents, pipelines, patching, DLC).

What I won't pretend to be: I'm a production and operations leader, not a fundraising advisor - if you need that I'll happily connect you to the right people.

Questions

Common questions.

What is a production audit?
A two-week, fixed-scope forensic read of your studio’s production system - throughput, cost, and stability. It ends in a prioritized bottleneck map and decision-grade recommendations: where the work actually stalls, what it is costing you, and what to fix first. It is a diagnosis, not a workshop.
How much does it cost?
The Production System Audit and the Live-Service / Crisis Audit are ~120K SEK, fixed price and fixed scope - no overruns. Workshops start from 12,000 SEK/day. Embedded fractional leadership (COO / Chief of Staff / Executive Producer) starts from 104,040 SEK/month at roughly two days a week.
What is a fractional COO or Executive Producer?
Senior operating leadership embedded in your studio part-time - around two days a week - running live-service, designing the production system, scaling teams up or down, and holding governance and C-suite cadence. You get experienced production leadership without the cost or commitment of a full-time C-suite hire.
How quickly can you start, especially in a crisis?
A Live-Service / Crisis Audit can start within the week. If you have a live incident right now, email alexander@gamecraft.se directly and I respond within 24 hours.
Who do you work with?
Games studios and game-tech companies - scaling teams up or down, controlling cost, fixing governance, or running live-service at production scale - plus the founders and teams inside them, served through facilitated workshops.
Where are you based, and do you work remotely?
I’m based in Malmö, Sweden, and work with studios globally - remote and on-site. The audit and fractional engagements run wherever your team is.
What don’t you do?
I’m a production and operations leader, not a fundraising or investor-readiness advisor. If that is what you need, I’ll happily connect you to the right people.

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