From the field
Case studies
Real production problems from a career in AAA live-service production, in games since 2014 - and how they got solved.
Scaling a technical department without losing the plot
The department grew. Throughput didn't - until the production system was rebuilt to match the new size.
Read the case studyRunning live-service production when the game can't go down
Two major live products, millions of players, and a release operation that has to be boring on purpose.
Read the case studyProtecting revenue and cost through volatility - scaling down without breaking
Scaling up is the easy half. Holding a studio together through cuts, pivots, and shocks is where production leadership earns its keep.
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