From the field
Case studies
Real production problems from a career in AAA live-service production, in games since 2014 — and how they got solved.
Scaling a studio from 40 to 150 without losing the plot
Headcount tripled. Throughput didn't — until the production system was rebuilt to match the new size.
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Two major live products, millions of players, and a release operation that has to be boring on purpose.
Read the case studyProtecting revenue and cost through volatility — scaling down without breaking
Scaling up is the easy half. Holding a studio together through cuts, pivots, and shocks is where production leadership earns its keep.
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