Production & Live-Service Advisory · Games

Production leadership for studios that need to scale, stabilize, or ship live.

Studios don't lose money on ambition. They lose it on unpredictability. When throughput stalls, costs drift, or the live operation is slipping, you don't need a framework deck — you need an operator who has run it, with the authority to run the fix.

Fixed price, fixed scope. No lock-in — most studios run the fixes themselves.

Where I come in

Three patterns, one industry — games.

The scale-up that stopped shipping

Raise closed, headcount doubled, cadence collapsed. Bigger and slower, and the board is asking why.

The live game that plateaued

MAU sags between drops, nobody can say which content earned its cost, so every roadmap argument is a taste argument.

The technical debt bill

The upgrade and the live roadmap need the same people, and the studio is trying to fund both.

What I do

Fixed-price diagnostics up front. Embedded leadership when you want to go deeper.

Start here
Production System Audit
2 weeks · fixed scope

A forensic read of your production system — throughput, cost, and stability. Where the work actually bottlenecks, what it is costing you, and the prioritized moves to fix it. A decision-grade verdict, not a workshop.

Auditfrom ~120K SEK
Start here
Live-Service / Crisis Audit
2 weeks · can start this week

For a studio with a live game on fire: incident patterns, release pipeline, patch cadence, and governance. A clear diagnosis of why the operation is bleeding and what to change first.

Auditfrom ~120K SEK

Live incident right now? Email me — I respond within 24h

Start here
Workshops & Facilitation
Half or full day

Facilitated sessions for studios, publishers, and incubators: design sprints, business-model canvas, and team-formation cohorts.

Workshopsfrom ~20K/day

Engagements are scoped individually. Payment in cash, and — for the right early-stage studio — partly in equity.

Mode

I drive. I don't advise from the side.

GameCraft is a fractional executive producer or studio lead with actual authority, for a company that wants the fix run rather than described. That is the distinction worth settling in the first ten minutes: am I here to tell you, or to do it?

Pre-launch and still deciding what the studio is? That is a different job, and it is advisory rather than executive. firstplayable.se is where founders keep the decisions and I help them think. GameCraft picks up where launch ends — the week live operations begin.

How it works

Low-commitment entry. A real relationship if it is working.

Step 1Audit (2 weeks)

Fixed price, fixed scope. A clear verdict on what is broken and what to do about it.

Step 2Decide

Most studios act on the audit themselves. Some want help executing.

Step 3Embed (optional)

Fractional COO/EP — two days a week — to install the fixes and run the operation.

No retainers you cannot see the value of.

Pricing

Transparent anchors.

EngagementFormatAnchor price
Production System Audit2 weeks~120K SEK
Live-Service / Crisis Audit2 weeks~120K SEK
Workshopsper dayfrom ~20K SEK
Fractional COO / Chief of Staff / EPmonthly, ~2 days/wkfrom 85K SEK/mo

Audits are fixed-price and fixed-scope — no overruns. Every engagement scoped individually. Cash, or cash + equity for the right early-stage studio.

Why me

I'm Alexander Strandberg. Since 2014 I've been a Production Leader in AAA games — at Avalanche Studios, Ubisoft, and Sharkmob — running live-service production, scaling teams from 40 to 150, optimizing cost and protecting revenue, managing risk, and owning governance and C-suite stakeholder relationships with director-level reports.

I've run live-service production for two major products — as Production Manager on Ubisoft Connect and Executive Producer on theHunter: Call of the Wild. I've scaled organizations up and down through volatility — shifting player needs, technical pivots, and team change — and I've consistently replaced narrative-driven debate with factual, data-grounded decisions.

What I'll own with you: production-system design for throughput, cost and stability · people and performance · live-service operations and releases (incidents, pipelines, patching, DLC).

What I won't pretend to be: I'm a production and operations leader, not a fundraising advisor — if you need that I'll happily connect you to the right people.

Questions

Common questions.

What is a production audit?
A two-week, fixed-scope forensic read of your studio’s production system — throughput, cost, and stability. It ends in a prioritized bottleneck map and decision-grade recommendations: where the work actually stalls, what it is costing you, and what to fix first. It is a diagnosis, not a workshop.
How much does it cost?
The Production System Audit and the Live-Service / Crisis Audit are ~120K SEK, fixed price and fixed scope — no overruns. Workshops start from ~20K SEK/day. Embedded fractional leadership (COO / Chief of Staff / Executive Producer) starts from 85K SEK/month at roughly two days a week.
What is a fractional COO or Executive Producer?
Senior operating leadership embedded in your studio part-time — around two days a week — running live-service, designing the production system, scaling teams up or down, and holding governance and C-suite cadence. You get experienced production leadership without the cost or commitment of a full-time C-suite hire.
How quickly can you start, especially in a crisis?
A Live-Service / Crisis Audit can start within the week. If you have a live incident right now, email alexander@gamecraft.se directly and I respond within 24 hours.
Who do you work with?
Games studios and game-tech companies — scaling teams up or down, controlling cost, fixing governance, or running live-service at production scale — plus the founders and teams inside them, served through facilitated workshops.
Where are you based, and do you work remotely?
I’m based in Malmö, Sweden, and work with studios globally — remote and on-site. The audit and fractional engagements run wherever your team is.
What don’t you do?
I’m a production and operations leader, not a fundraising or investor-readiness advisor. If that is what you need, I’ll happily connect you to the right people.
Start the conversation

Something's not shipping
the way it should?

Tell me what's going on. A free 30-minute intro call costs you nothing; a two-week audit will tell you what's actually broken — and what to do about it. Share your context below, or email alexander@gamecraft.se.

Active mandates capped at 2 · Engagements accepted by qualification only